Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts

Monday, August 19, 2019

Galactic Empire Table of Organization: Lines of Battle

I am working on a revised table of organization for the Imperial Navy. Particularly, in order to provide for the larger vessels of the Empire. This post will cover Lines of Battle.

Lines of Battle

Attack Line: An attack line will contain from three to six vessels, with lines of larger vessels, heavy cruisers and Star Destroyers, being smaller and lines of smaller vessels, frigates and cruisers being larger. Their role is to engage opponents of equal size and protect larger vessels.
Battle Lines: On rare occasions multiple battleships will make up a single line, found only in the highest-priority sectors. These battle lines will include three to four battleships, i.e. battlecruiser or larger vessels.
Bombard Lines: Bombard lines can include several assault ships equipped for planetary bombardment, or one or more battlestations or dedicated siege platforms. These lines are devoted to such tasks as orbital bombardment or disabling planetary shields.
Element: In some cases a single vessel is directly assigned to a Squadron as a line unto itself. This is most commonly an Imperator-class Star Destroyer, but also includes several of the Executor-class Star Dreadnoughts.
Heavy Attack Line: A heavy attack line contains four to eight vessels, each no smaller than a light cruiser. They can perform the same roles as attack lines, but are also considered capable of operating separate of the main fleet.
Pursuit Line: A pursuit line contains between four and ten starships, usually light cruisers, but sometimes smaller vessels, like corvettes. Their role is to maintain contact with fleeing vessels and attempt to calculate their jump coordinates. Carrack-class light cruisers or Velox-class Star Frigates tend to be assigned to these lines.
Recon Line: A recon line contains two to four vessels, usually recon variants on existing light cruiser hulls, or dedicated reconnaissance vessels. These lines do not participate in combat, but instead attempt to discover the enemy's position and then report back.
Specialist Line: Including such roles as carrier support and troop transport, these lines consist of one or more specialist vessels as well as two to four escorts of a type depending on the vessels they are supposed to escort.
Skirmish Line: Consisting of at least four vessels, but frequently at least three times that many. These are usually corvettes, but can also be smaller carriers such as the Quasar Fire-class or Ton-Falk-class as well as small gunships like the Skipray Blastboat.

Monday, February 17, 2014

The Misadventures of Ghorrka the Wookiee Thief

I am using the Mythic Game Master Emulator to run games of Edge of the Empire in between my actual games which are once every two weeks, not often enough for my tastes (I'll probably write about those as well). Also it's a way to learn the system better. I rolled up a Wookiee thief and began a solo game.

Ghorrka has spent his life on the metropolitan world of Lantillies. Unfortunately unlike some of his species he has not had the opportunities they have had to join the guilds and companies of Lantillies and instead has had to make his living illicitly. Recently the galaxy has been torn asunder by the Clone Wars. While Ghorrka has tried to take advantage of the chaos it has been difficult, especially with Lantillies being the original headquarters for Cerulan Spear Command and thus under higher security. So in a way he was relieved to hear that the war was over, finally people would think more of other things besides potential threats to their well-being and livelihoods. That was before he heard of the subjugation of Kashyyyk.

Now Ghorrka sought to escape the reach of the Empire. Maybe he'd head out to the Centrality or maybe the Tingel Arm. He'd rather avoid the Hutts if he could, but perhaps the Kreetan Narrows would be safe enough, being on the edge of their territory. However to do any of these things he'd need money. So he left his safehouse amongst the tenements for low-class laborers in Lantillies industries for the nearby spaceport. He kept to the shadowy alleyways, watching for someone who looked like a worthwhile mark. Eventually he saw a man who looked well off enough, but didn't have any bodyguards or other accompaniment. So Ghorrka tried to position himself in a nearby alley, creeping slowly on his target. Unfortunately, he misjudged the man's speed and so missed him, another attempt failed as well.

After some time looking for another mark, Ghorrka decided to take another, more risky, but also potentially more lucrative approach. He made his way to the docking bays and looked for one that seemed quiet and unlooked after. So he snuck in and found a terminal. He then hacked into the spaceport network and brought up information on spaceport activity. He found out that a yacht belonging to a low-level executive on a business trip was docked nearby. So, Ghorrka decided to check out that one. However, when leaving he saw a group of spaceport security heading towards the docking bay he was in. This was because he had accidentally alerted them to his presence in the system. He managed to escape and head to the yacht.

Unfortunately he is spotted sneaking into the docking bay. He hears a cry for spaceport security go out and decides to take the risk of breaking in quickly, grabbing anything valuable and then running. It takes him a moment to open the hatch and he runs inside. Inside, he finds several datapads, a credit stick and a box with a necklace in side. He throws these into his utility belt and runs. Unfortunately as he gets outside he is stunned by a barrage of blue rings.

He awakens later in the spaceport jail. After some time of waiting, eating some food and more waiting the guard comes in with a disreputable looking man. "Yes, this is the one. He escaped from my master Forba two weeks ago."

Ghorrka recognized the name Forba. He was the only Hutt living on Lantillies, mostly because the famed Lantillian Planetary Security Forces or Forba himself had driven the rest off. If Forba was interested in him his life was about to get very interesting, but at least he wouldn't be in jail anymore. Heck, association with Forba would take some of the heat off his back as even the LPSF was somewhat leary of provoking the Hutt. However, the Hutt would ensure he was paid back in full, and then some. (So he loses some Criminal obligation, but ultimately has a net increase in his overall obligation due to his new Debt)

Ghorrka followed his liberator to Ghorrka's townhouse. The well-appointed, even extravagant house was a far-cry from most high-class dwellings on the planet, which like the starships they built were conservative in design and far from flashy. Down the main hall was Forba's audience chamber, filled with the usual lackeys, mercenaries, neer-do'-wells, performers and slaves. In the center was the Hutt himself, typical of his breed in physical attributes, except that he was darker in skin tone than most. Ghorkka stood before Forba the Hutt, and waited to be addressed.

"Ah, Ghorkka. I hadn't bothered to follow you're career up to this point, but I couldn't help but notice you're little performance earlier today? I wonder what exactly you hoped to accomplish? Perhaps it has something to do with the recent invasion of you're homeworld?"
"Indeed mighty Forba, I was attempting to find a way to escape Lantillies for more... hospitable parts of the galaxy."
"Unfortunately it seems you did not do so well. Fortunately I was there to help you. Of course I will expect that you repay for my generosity."
"Well then I will be certain to do whatever it is you want. I certainly would not want to disappoint my benefactor."

Forba laughs a great, deep belly laugh, "I am pleased. I needed a new minion, one less associated with me than my more experienced employees for a... job I need doing."
"You see, one of the gangs in the spaceport has been neglecting there payments to me. Furthermore, I have seen evidence that they are up to something. I need you to infiltrate their hideout and find out what."
"Of course I will give you time to rest. You may do so in the general quarters. Later, you will be told what the mission entails."

So Ghorrka found himself in the employ of a Hutt, something he wanted to avoid. Will he be able to fulfill his obligation to Forba well enough that Ghorkka allows him to leave and doesn't either get angered if he fails or decide he has outlived his usefulness if he succeeds and sell him into slavery? Perhaps Ghorrka will attempt to escape and see his debts turn into a bounty on his head! If he does leave where will he go?

Wednesday, November 06, 2013

Imperial Navy Order of Battle

I've created an Order of Battle for an Imperial Sector Group. It's for a Star Wars campaign I'd like to run and I thought I'd share it. It's based on information from the Imperial Sourcebook.

Monday, December 17, 2012

And now for something completely different...

In addition to considering running 4e D&D, I am also considering running one of a number of other rpgs. I have discussed running a Star Wars game with one of my D&D players. We have agreed that we'd like to run several more D&D sessions before actually starting it however. In general, except for several PbP campaigns, most of which haven't gone very far and a couple of one shots I haven't played anything except D&D. However, I would like to.

For Star Wars I haven't quite decided which game to use. I am strongly considering using d6 Space as it is free and I could use material from the old WEG game with it. There is also MiniSix, but I think that it could in some ways be too simple, as I'd like more complex rules for vehicles for instance. The new FFG game is also a possibility, but I'd rather not require my player to buy anything. Saga Edition has the same problem which is compounded by the amount of material for that game. However, more material means more material I can use, however.

I am also considering trying another game. I have run many PbP games of the Marvel Universe Roleplaying Game, but only briefly in person. So I'd like to try running that in person or over roll20.net sometime. Or trying another Superhero rpg. Like Mutants and Masterminds. I own BESM 3e and Tristat dx, so I've considered running those as well. I'm a fan of a number of anime, in various genres so I could run a game for them or a similar campaign. However, I'm not sure BESM would in fact be the best choice for any game I run.