Tuesday, August 20, 2019

Campaign concepts I'd love to play

Here are some campaign concepts I would like to play, but have not gotten a chance to. More may come later and I may elaborate on one if there is interest.

Alfheim Wasteland: The elves once had a highly advanced technological society, before war split their race and resulted in the use of weapons of mass destruction. The elves' civilization was destroyed and most of their lands ravaged. Now ten millennia later the remnants of ancient ruins dot the wastelands, guarded by mechanical and mystical guardians. Techno-barbarian orc tribes rule much of the continent, though the remnants of the ancient elven empire hold fiercely on to the territory they retain. They have reached out to the great elven diaspora and their allies for help, promising them territory in exchange for their military services.

American Fairyland: It's Earth, but not as we know it. Two planes have collided, resulting in a fusion between the two, which resembles the world outside your window, but with magic and mythical creatures. Few remember the world as it was, with an entire history of magic having overridden our own. The culture remains fairly similar, only altered by the presence of magic. Creatures like dwarves, elves and orcs all have a place in this new world.

Guardian's Realm: A more "gonzo" setting, with inspiration taken from anime, Final Fantasy, Pokemon, etc. A deity has created their own demiplane and filled it with bits and pieces from other worlds. This deity resides at the top of a great tower, surrounding which is the principal city of the planet.


Star Wars: Destiny of the Republic: The players follow Jedi Master Qui-Gon Jinn on "damn-fool idealistic crusades," as the Galaxy falls into the chaos of the Clone Wars in an alternate universe. The Mandalorian Clan Wars rage, but a possibility of peace exists in the young Satine of Clan Kryze.Out of the Arkanian Civil War a galactic threat emerges, the lifeform known as Atha Prime, as well as Clone Masters who desire to gain profit from their now unused skills.

Monday, August 19, 2019

Galactic Empire Table of Organization: Lines of Battle

I am working on a revised table of organization for the Imperial Navy. Particularly, in order to provide for the larger vessels of the Empire. This post will cover Lines of Battle.

Lines of Battle

Attack Line: An attack line will contain from three to six vessels, with lines of larger vessels, heavy cruisers and Star Destroyers, being smaller and lines of smaller vessels, frigates and cruisers being larger. Their role is to engage opponents of equal size and protect larger vessels.
Battle Lines: On rare occasions multiple battleships will make up a single line, found only in the highest-priority sectors. These battle lines will include three to four battleships, i.e. battlecruiser or larger vessels.
Bombard Lines: Bombard lines can include several assault ships equipped for planetary bombardment, or one or more battlestations or dedicated siege platforms. These lines are devoted to such tasks as orbital bombardment or disabling planetary shields.
Element: In some cases a single vessel is directly assigned to a Squadron as a line unto itself. This is most commonly an Imperator-class Star Destroyer, but also includes several of the Executor-class Star Dreadnoughts.
Heavy Attack Line: A heavy attack line contains four to eight vessels, each no smaller than a light cruiser. They can perform the same roles as attack lines, but are also considered capable of operating separate of the main fleet.
Pursuit Line: A pursuit line contains between four and ten starships, usually light cruisers, but sometimes smaller vessels, like corvettes. Their role is to maintain contact with fleeing vessels and attempt to calculate their jump coordinates. Carrack-class light cruisers or Velox-class Star Frigates tend to be assigned to these lines.
Recon Line: A recon line contains two to four vessels, usually recon variants on existing light cruiser hulls, or dedicated reconnaissance vessels. These lines do not participate in combat, but instead attempt to discover the enemy's position and then report back.
Specialist Line: Including such roles as carrier support and troop transport, these lines consist of one or more specialist vessels as well as two to four escorts of a type depending on the vessels they are supposed to escort.
Skirmish Line: Consisting of at least four vessels, but frequently at least three times that many. These are usually corvettes, but can also be smaller carriers such as the Quasar Fire-class or Ton-Falk-class as well as small gunships like the Skipray Blastboat.