Tuesday, September 15, 2026

Class Revision for Pathfinder 1e

 While I have been playing Old School Essentials lately and generally getting more into the Old School Renaissance, "new school" games are still of interest to me. In particular these include Pathfinder First Edition. I have considered writing my own fantasy roleplaying game based on Pathfinder 1e. For now I am considering more subtle changes, including a revision of the classes.

Here are some general changes to classes I am considering making. I am considering including advanced classes from d20 Modern, though I have yet to come up with any particular class ideas for it. I am likely to include the idea of universal archetypes like those included in Rogue Genius Game's Anachronistic Adventurers. I also intend to include the concept of martial maneuvers from the D&D 3e Book of the Nine Swords and the third party Path of War. However, not all martial classes will use these. Not all base classes will necessarily have twenty levels, since I consider some concepts to not fit for those levels of power. In intend to include a psychic magic as occult magic like PF 2e and also include primal magic from that edition. I am also considering including a system where multiclass spellcasters improve the spellcasting from each class they have.

 First I will cover the "big four"- the cleric, fighter, rogue and wizard. The cleric will be split into two classes- the champion (not to be confused with the PF2e champion) and the minister. The champion has an average base attack bonus and up to the sixth level of spells, and the minister is a full spellcaster with poor base attack bonus. The minister has a superior version of the paladin's lay on hands ability as well. The fighter is split into the soldier and the warrior (the NPC class would need renaming, but I am also considering how to do NPC classes and may use 0th level, but that's a whole other thing). The ten level soldier is a more regimented fighter that inherits the cavalier's tactician ability and the warrior inherits the mettle ability of Anachronistic Adventure's enforcer and is capable of mighty deeds of valor. The rogue becomes the ten level burglar, which is a lot more focused, but has near or outright supernatural ability in its field. More generic elements of the rogue may be added to the expert to raise it to the level of a PC class. The wizard will lose much of its extensive repertoire of spells along with its ability to specialize with a school, which is replaced with arcane traditions. The wizard remains a jack of all trades, master of few with regards to magic, with other classes gaining mastery in other schools of magic.

Next we come to the other core classes. The barbarian will mostly be absorbed into the warrior, which will have a rage ability as an option. For the bard, much of its bardic performance abilities will become feats and the bard class will be a prestige class. The bard has the ability to progress partly in their previous classes abilities. The druid splits into two classes, the geomancer being a full primal spellcaster with limited fighting ability and the totemist with a bit of primal spellcasting and the ability to wild shape. The monk likely gets partially absorbed by the warrior, but many of its more unique features will likely be part of prestige classes. The paladin will become a prestige class. The ranger will become the hunter and at least one prestige class. This prestige class will be partly inspired by the 1e ranger and be called "Ranger of the North." There is a bit of a reshuffle regarding the sorcerer, which gets the witch's patron ability, the witch becomes an alternate class of the soricerer and the sorcerer's bloodline ability becomes part of a class called the scion.

 There are other classes I am considering, but that will be all for now. Regarding my Borderlands Campaign it has stalled unfortunately. I am hoping I can reverse that, but for now it seems to be on hold.

  

Monday, May 18, 2026

Borderlands Campaign Session Five

 In this session, campaign regulars Ashton Scholastic, the human magic-user and Delly Isshues the halfling were joined by Edric Valmont the human paladin. They returned to the Caves of Chaos to find that two Orogs had taken up residence in the cave where the Ogre had once inhabited. They dispatched the two without being harmed, mostly thanks to Edric's armor.

 They then visited the kobold caves to see if the kobolds would join them again on adventures. However, they quickly learned that something was wrong, as a smell of decay came from the cave. They discovered that the kobolds had been slain, or at least the males. I had actually played this battle out before hand. Shortly thereafter I had to bring the game to an abrupt end.

Friday, May 01, 2026

Borderlands Campaign Session Four

 In this session, the players were approached by two prospective retainers. They rejected one, at least for now, who was in training to be a cleric, but recruited one, Alvarus, as a bodyguard for the magic-user, Ashton. They also recruited Dania again. Then they headed to the Caves of Chaos once more.

 Once there they decided to take out the Ogre. They sent the halfling, Delly on ahead and then lured the Ogre into a trap. Despite a close call with the Barbarian, Marlow, they successful sprung their trap and after some bow fire, hits from the melee fighters and some burning oil, the players defeated the Ogre.

 However after looting the Ogre's treasure, they noticed that three hobgoblins where lured by the sounds of the battle. They attacked them, and after a quick battle they were victorious- but at the cost of their retainer's life. After this they decided to return to the Keep with Alvarus's body. 

Thursday, April 23, 2026

Borderlands Campaign Session Three

 So this time Delly Issuhes the halfling, Ashton Scholastic the magic-user and Marlow Dietrich the barbarian gathered to travel back to the Caves of Chaos. They sought out Dania the fighter to join them again and began the journey to the Caves.

Upon arriving, they sought out their newfound kobold allies, who brought with them their pet giant rats. They all headed to the cave of the goblins, where they quickly took out a guard room. They found that the room had a stairway leading up.

They took the stairway up, leading to the cave of the hobgoblins. They quickly attacked, knowing from their kobold "friends" that they are allies of the goblins. After quickly striking them down they explored the cave for a bit, before turning back, with me hinting that bad things might happen if they were stuck in the dungeon between sessions. After rewarding their kobold allies they headed back to the Keep.

Sunday, April 19, 2026

Borderlands Campaign Session Two

 We had two players for this one, Delly Ishues the Halfling and Ashton Scholastic the magic-user. They sought out the services of an NPC, the 3rd level fighter Dania, a seasoned warrior from northeast of the Worldscar. After provisioning themselves and paying a visit to the guild house they set out for the Caves.

 Arriving at the caves they entered the kobold cave. They quickly laid into the kobolds, dispatching most of them through clever tactics using lamp oil. Arriving at the main chamber of the cave they discovered the warriors that survived guarding the women and young. They parleyed with the kobolds and got them to surrender. Then they met with the kobold chieftain and with a Charm Person spell managed to get them on their side for further expeditions into other caves. Then they returned to the Keep.

Thursday, April 16, 2026

Borderlands Campaign Session One

 So last Sunday I ran the first session of my Borderlands campaign, playing B2. We had six players with their characters being Aeron the ranger, Ashton Scholastic the magic-user, Delly Issuhes the halfling, Flynn Carver the thief, Kalgor the cleric and Marlow Dietrich the barbarian. These characters arrived at the Keep and after being challenged to declare their names and reasons for wanting to enter the keep.

 After going to the Inn and talking to some merchants, they decided to reconnoiter the caves. They entered the goblin cave and soon encountered some goblins. Instead of attacking the goblins merely inquired as to what they were doing their. The PCs actually managed to get some information. Unfortunately I then had computer trouble and by I got back they had decided to leave the caves and come back later. Hopefully we will get to do more next time. We are still looking for players if anybody is interested!

Wednesday, April 08, 2026

Borderlands Campaign

 I have placed the Fallen Elphame campaign on the back burner. I concluded that bringing it to fruition would be too challenging for my skills at this time. In lieu of this I have been planning a game that starts off with B1 and B2, set in a contested area between the territories of the Holy Griffin Empire and the Orcish Hordes. It is pretty derivative, but it should be quite enjoyable I think.

 The humanoids of the Caves of Chaos are in this context loosely aligned with the Orcish Hordes and their allies, the Demon Kings of the Worldscar and the Overlords of the Deep. The priest of the Shrine of Evil Chaos and his acolytes are attempting to organize these monsters into a force to sack the Keep. The Caves of the Unknown are, in fact Quasqueton from B1.

The general political situation is inspired by Heroes of Might and Magic 3, with the Holy Griffin Empire being inspired by Erathia (though taking its name from a later game) as well as Lordareon from the Warcraft series being opposed to the Demon Kings of the Worldscar, inspired by the Kreegans and the Overlords of the Deep inspired by the Dungeon Overlords. The Orcish Hordes are of course inspired by the Horde from Warcraft.

I am running this as an open game, so players can drop in and out and there is no set time. I am looking for more players so if interested you can join.