I have considered that it would be good for me to enumerate the goals for my class alteration project, as well as why I have selected those goals. The goals are: to try and equalize the levels of power of each class; to give the classes roles both in combat and out of combat; and to tend towards less generic classes. Also as part of my project I am looking at various third party attempts, so advice on which classes are worth emulating would be useful to me.
I am trying to equalize the power levels of the different classes I am working on so that they will all be good choices for players to use. Not every class is good at the same things, but they are all good at something.
Not only are they all good at something, but they are good in both combat and non-combat. There are no "skill monkeys," instead different classes have their own niches as far as out of combat activities go. This is good because players like to be involved in the game and it is good to spread out the "spotlight" as it were.
As for the last goal, I admit this is a bit of a personal preference. I do think there are benefits, however. If classes are more focused, I think it would be easier to make sure they are good at what they do. Not to say that there would be no latitude for customization, that's pretty important for Pathfinder. However, I do think that focusing each class on a certain concept will help me to make sure they are good at that concept.
So there it is. Hopefully, this will help people to understand why I am doing this. That understanding should help you to help me accomplish my goals, if you wish to do so.
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