You see I placed a portal on the second level of my dungeon. The party may soon discover said portal. In fact assuming the probabilities of them taking each route available to them are equal, they have a 25% chance of discovering it. The portal leads to the city of Sigil, from the Planescape Campaign Setting.
The session started off where the last one ended. However, the party now consists of two PCs, played by the same person, to help compensate for the low party size. I glossed over exactly how the new character, a barbarian, joined the party. I wish the last (and this) session hadn't ended in the dungeon for precisely this reason. Since a new party is supposed to form every new session, each session should end with the party back in town. However, since I only have the one player right now, it's less of a concern. I wouldn't normally allow the same player to control multiple characters at once either, though I do allow and even encourage multiple characters per player. I may allow this from now on though, provided there are less than three players at a particular session.
So the party descended the stairway to the second level, the "Upper Temples". The first room they found had a broken statue of Orcus, who in my campaign is presently dead. However that doesn't mean that he might not play a role in the campaign, especially with such a large chance that they might end up in Sigil. Neither the player nor his characters have any idea who Orcus is, but I hope this serves as good foreshadowing for his potential appearance in the campaign. Perhaps a certain petitioner might have a job for them that brings them to Automata just in time for them to see the start of the off-schedule Great Modron March...
There were five exits to the room and wouldn't you know it they pick the one with the teleporter at the end of it. So they find themselves in a room on the other side of the level. Unfortunately, that's when we had to end it. I am pretty anxious to know whether the party finds the portal. On the one hand, I am excited to potentially introduce Planescape elements which I was hoping to have an opportunity to do. On the other hand, I'm not sure that such a drastic change to the status quo of my campaign will be a good thing and I am concerned that this will complicate reintroducing the rogue character that my other player played in the first session, but hasn't been able to play since.
There is something else I'd like to talk about, but am not ready quite yet. It is exciting news and I hope everything goes well, however things haven't progressed far enough that I feel comfortable talking about it. Also I encourage feedback on the Soldier base class I posted earlier.