Wednesday, October 22, 2025

Post-Apocalyptic Alfheim

 Well while I do want to continue that campaign, my Fate of the Realms campaign is facing difficulties. Therefore I have given some thought into future campaigns I would like to run. In particular, one I call "Post-Apocalyptic Alfheim" seems most promising. Basically its a setting that is many, many years after the war between the elves and drow, except in this world it took on apocalyptic levels due to the presence of advanced technology. 

The advanced technology the elves had came directly from their gods, which is kind of meant to have taught them and other gods not to do that sort of thing. Possibly even having led them to curtail the advancements of other settings. Now the goblins and orcs have used leftover advanced technology to conquer much of the elven continent, leading to the elves importing adventurers and mercenaries from other lands to defeat the goblinoid hordes.

 I am giving some thought to a megadungeon to go with the setting, but am considering delaying that due to the sheer scale of building a megadungeon along with the complications added by the atypical setting. One idea I had was an elven arcology. Another was a large science facility like Half-Life's Black Mesa or Fallout's Big MT. One complication with this is a difficulty in deciding where to begin with this project. So I am considering starting off with some smaller adventures. I still could use some help with deciding what that smaller adventure should be like.

Sunday, October 05, 2025

Fate of the Realms: Session Four

Well, we've had some... chaos. Some players have left, others have joined. So last session we had the group start off back at the beginning of the dungeon. They decided to explore the north, where the goblins of the Sluggard tribe inhabit. They explored the regions around their lair. They discovered a group of goblins that, unbeknownst to them where spying on the Sluggards. They still managed to pass them by peaceably. Then they encountered some ghouls, that they quickly dispatched, though the Dagger of Savras, our mage-hunting ranger was exposed to ghoul fever.

After that they discovered a long corridor filled with statues of warriors. In this corridor they encountered orcs that they decided to allow to pass uncontested. They found a large room with a bejeweled statue of bones. They decided to leave it alone. They then discovered more barricades of the Greyhawk Construction Company, so decided to go south.  However, they soon found a room that had a trapped door. They did trigger the trap, avoiding being hit with a clever maneuver, but then managed to disable it. In the room they found a chest of gold and silver. Then they did a little more exploring of some confusing corridors, but heard some fighting to the south. At about that point we decided to wrap up for the night.

 I find the players to be very cautious. At first they didn't want to open doors at all. They are also very task oriented. They want to find that runestone and are less interest in incidental treasure. 

Sunday, August 31, 2025

Fate of the Realms: Sessions One and Two

 So, we started the campaign and the first session was a bit chaotic. I must admit that "roleplay" isn't my forte, but I was perhaps anxious that day. So I decided to play that up with the NPC patron- a wizard named Qia Lien, secretly a chronomancer from the time of 5e. I didn't describe her as being from Kara Tur, but perhaps I should with that name. I had to cut the session short, but before that we got the initial meeting and objective of the adventure down. The PCs have to seek out a Runestone that Halaster was using to try to forestall an upcoming disaster. One character was able to get a bit of an indication of the secrets surrounding the wizard.

 So in the second session they descended into Undermountain.  They almost immediately encountered a lesser caryatid column (actually a modified animated object) in a antimagic field in a hall full of pillars. This... was a slog. It was a slog the first time even without the antimagic field (I forgot about that in the first attempt at this campaign). I'm not running it a third time, but if I did, then it would not include this encounter. The encounter as written in the module (Expedition to Undermountain), would have probably been even worse, with an actual caryatid column. Honestly, if you ever want to run Undermountain in 3e other modules featuring the megadungeon may be better.

  After the exploration of some corridors north of the hall of pillars. They found a barricade with "Greyhawk Construction Company" on it. Bypassing it they encountered a recently constructed brick wall. Confounded by this they withdrew.

Soon afterwards they encountered some goblins. Seeing them to not be immediately hostile they parlayed. The goblins explained that this was their territory and that the PCs could obtain a token in exchange for gold. The PCs reacted by claiming that by destroying the lesser caryatid column. The goblins agreed and they got the token. They then returned to the hall of pillars to rest. 

Thursday, August 21, 2025

Fate of the Realms A Forgotten Realms campaign

Fate of the Realms is my newest D&D campaign, using 3.5 with the Trailblazer rules. Trailblazer is something of an overhaul of the 3.5 system, but more compatible with it than Pathfinder. The basic premise of the campaign is that a Chronomancer travels back in time from about one century in the future and seeks to prevent the Spellplague from ever happening. She recruits our heroes for the task, actually knowing them from the future. Unfortunately, she doesn't actually know exactly what started the Spellplague, though she knows it was triggered by Mystra's death at the hands of Cyric.

Therefore she has our heroes enter Undermountain shortly after the death of Halaster Blackcloak,who also sought to avert the coming disaster though he did not know the exact nature of the threat. Their goal is a Runestone that may allow the Chronomancer to forestall or even outright prevent the Spellplague. Unfortunately, I experienced a mass defection of players so I've had to restart, with the first game of the restarted campaign being this Saturday.