The first level under Whitehaven Citadel is a fairly normal storage area, with a few goblins hiding down there after the reclaiming of most of the surface area. There are a few traps and even some unclaimed treasure. Here is the current map and key:
Main Cellar
This large room contains rubble strewn throughout it and several columns. They appear to consist of a number of containers and their contents. There is a faint smell of rot. There are passages to the north, south and two to the east as well as a staircase to the west.
Treasury
There is a broken hardwood table in the middle of the room. There are several broken piles of splinters and metal that look to have once been chests. There are doors to the north and the east.
Five goblins, one equipped with a rifle (1d10+2 damage).
(Note: Firearms are common weapons amongst the goblins of the Horde of Smoke, which these goblins ancestors once belonged).
Solar
There is a sturdy wooden desk with a comfortable looking chair next to it. There is a door to the west.
Trapped Room
This room is notable for its black and white tiles. There are holes in each of the tiles. There is a door to the south and to the east.
Wisdom -2: Some spots of dried blood can be seen on one of the tiles.
Anyone stepping on a black tile is attacked with a spear for 1d8 damage
Vault
The most obvious feature in this room is the treasure chest in the middle, which is surrounded by a few small piles of coins. There are doors to the west and to the east.
209 sp, 4 gp
Barracks
This room is filled with bunks in various states of disrepair. There are small chests at the head of each bunk. There is a door to the west and a passage to the south.
Six goblins, one equipped with a rifle (1d10+2 damage)
Wine Cellar
This room is filled with a series of shelves containing bottles. There is a slight aroma tainted by rancidness. There are passages to the west, north and east.
Well Room
There is a well in this room, but it is not the most obvious feature. There is also a cylindrical metal object of about three feet in height next to the well head. It appears to be damaged with large bumps in it. There are passages to the west and to the south and the southern passage has an obvious slant downward.
Note: This is a destroyed robot, which there are more of on the third level and the Halls of Knowledge.
Enspelled Elven Maiden
This room is oddly finely appointed for a dungeon, with curtains between the room and the passages and a finely appointed bed with a chest at its head. There are passages to the west and to the south.
An elven maiden in the form of an ogre. Will not attack unless attacked first.
Weakening Gas
This room is filled with some kind of gas, a greyish-green in color. There are passages to the west and the north.
Anyone breathing in this gas will lose 1d6 Strength fro 1d6 turns
False Treasure Room
There is a treasure chest overflowing with treasure in this room. There are passages to the north and the east.
The chest and surrounding floor is an illusion that is over a ten foot deep pit.

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