Friday, May 01, 2026

Borderlands Campaign Session Four

 In this session, the players were approached by two prospective retainers. They rejected one, at least for now, who was in training to be a cleric, but recruited one, Alvarus, as a bodyguard for the magic-user, Ashton. They also recruited Dania again. Then they headed to the Caves of Chaos once more.

 Once there they decided to take out the Ogre. They sent the halfling, Delly on ahead and then lured the Ogre into a trap. Despite a close call with the Barbarian, Marlow, they successful sprung their trap and after some bow fire, hits from the melee fighters and some burning oil, the players defeated the Ogre.

 However after looting the Ogre's treasure, they noticed that three hobgoblins where lured by the sounds of the battle. They attacked them, and after a quick battle they were victorious- but at the cost of their retainer's life. After this they decided to return to the Keep with Alvarus's body. 

Thursday, April 23, 2026

Borderlands Campaign Session Three

 So this time Delly Issuhes the halfling, Ashton Scholastic the magic-user and Marlow Dietrich the barbarian gathered to travel back to the Caves of Chaos. They sought out Dania the fighter to join them again and began the journey to the Caves.

Upon arriving, they sought out their newfound kobold allies, who brought with them their pet giant rats. They all headed to the cave of the goblins, where they quickly took out a guard room. They found that the room had a stairway leading up.

They took the stairway up, leading to the cave of the hobgoblins. They quickly attacked, knowing from their kobold "friends" that they are allies of the goblins. After quickly striking them down they explored the cave for a bit, before turning back, with me hinting that bad things might happen if they were stuck in the dungeon between sessions. After rewarding their kobold allies they headed back to the Keep.

Sunday, April 19, 2026

Borderlands Campaign Session Two

 We had two players for this one, Delly Ishues the Halfling and Ashton Scholastic the magic-user. They sought out the services of an NPC, the 3rd level fighter Dania, a seasoned warrior from northeast of the Worldscar. After provisioning themselves and paying a visit to the guild house they set out for the Caves.

 Arriving at the caves they entered the kobold cave. They quickly laid into the kobolds, dispatching most of them through clever tactics using lamp oil. Arriving at the main chamber of the cave they discovered the warriors that survived guarding the women and young. They parleyed with the kobolds and got them to surrender. Then they met with the kobold chieftain and with a Charm Person spell managed to get them on their side for further expeditions into other caves. Then they returned to the Keep.

Thursday, April 16, 2026

Borderlands Campaign Session One

 So last Sunday I ran the first session of my Borderlands campaign, playing B2. We had six players with their characters being Aeron the ranger, Ashton Scholastic the magic-user, Delly Issuhes the halfling, Flynn Carver the thief, Kalgor the cleric and Marlow Dietrich the barbarian. These characters arrived at the Keep and after being challenged to declare their names and reasons for wanting to enter the keep.

 After going to the Inn and talking to some merchants, they decided to reconnoiter the caves. They entered the goblin cave and soon encountered some goblins. Instead of attacking the goblins merely inquired as to what they were doing their. The PCs actually managed to get some information. Unfortunately I then had computer trouble and by I got back they had decided to leave the caves and come back later. Hopefully we will get to do more next time. We are still looking for players if anybody is interested!

Wednesday, April 08, 2026

Borderlands Campaign

 I have placed the Fallen Elphame campaign on the back burner. I concluded that bringing it to fruition would be too challenging for my skills at this time. In lieu of this I have been planning a game that starts off with B1 and B2, set in a contested area between the territories of the Holy Griffin Empire and the Orcish Hordes. It is pretty derivative, but it should be quite enjoyable I think.

 The humanoids of the Caves of Chaos are in this context loosely aligned with the Orcish Hordes and their allies, the Demon Kings of the Worldscar and the Overlords of the Deep. The priest of the Shrine of Evil Chaos and his acolytes are attempting to organize these monsters into a force to sack the Keep. The Caves of the Unknown are, in fact Quasqueton from B1.

The general political situation is inspired by Heroes of Might and Magic 3, with the Holy Griffin Empire being inspired by Erathia (though taking its name from a later game) as well as Lordareon from the Warcraft series being opposed to the Demon Kings of the Worldscar, inspired by the Kreegans and the Overlords of the Deep inspired by the Dungeon Overlords. The Orcish Hordes are of course inspired by the Horde from Warcraft.

I am running this as an open game, so players can drop in and out and there is no set time. I am looking for more players so if interested you can join.

Thursday, January 29, 2026

Ogrillion Race for Pathfinder 1e

Fallen Elphame is currently on the back burner. However I have a set of Ogrillion race stats I created for my Fate of the Realms campaign, though the player ended up going with a half orc instead.

 

Ogrillion

Standard Racial Traits

  • Ability Score Racial Traits: Ogrillion gain +6 Str, +2 Con, -2 Int, -2 Wis, and -2 Cha.
  • Type: Ogrillion are humanoids with the orc and giant subtypes.
  • Size: Ogrillion are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Speed: Ogrillion have a base speed of 30 feet.
  • Languages: Ogrillion begin play speaking Common.

Offense Racial Traits

  • Ferocity: If the hit points of a ogrillion fall below 0 but she is not yet dead, she can continue to fight. If she does, she is staggered, and loses 1 hit point each round. She still dies when her hit points reach a negative amount equal to her Constitution score.

Senses Racial Traits

  • Darkvision: Ogrillion can see in the dark up to 60 feet.

Weakness Racial Traits

  • Light Sensitivity: A ogrillion is dazzled as long as she remains in an area of bright light.