Peasant Hireling CR 1/4 (or 1/3 if properly equipped)
XP 100 or XP 135Human commoner 1
N Medium humanoid
Init +0; Senses Perception +0
AC 10, touch 10, flat-footed 10
hp 5
Fort +1, Ref +0, Will +0
Speed 30 ft.
Melee club +1 (1d6+1/x2) or
quarterstaff +1 (1d6+1/x2)
Str 13, Dex 11, Con 12, Int 10, Wis 10, Cha 9
Base Atk +0, CMB +1, CMD 11
Feats Armor Proficiency (light), Skill Focus (Profession [farmer])
Skills Craft (carpentry) +4, Handle Animal +3, Profession (farmer) +7
Languages common
Combat Gear club or quarterstaff
with equipment
AC 13, touch 10, flat-footed 13 (+3 armor)
Combat Gear club or quarterstaff, studded leather; Other Gear 4 sp, 2 cp
Militiaman CR 1/4 (or 1/3 if properly equipped)
XP 100 or XP 135Human warrior 1
N Medium humanoid
Init +4; Senses Perception +0
AC 10, touch 10, flat-footed 10
hp 7
Fort +3, Ref +0, Will +0
Speed 30 ft.
Melee club +3 (1d6+3/x2) or
quarterstaff +3 (1d6+3/x2)
Str 15, Dex 11, Con 12, Int 9, Wis 10, Cha 8
Base Atk +1, CMB +3, CMD 13
Feats Improved Initative, Power Attack
Skills Handle Animal +3, Profession (farmer) +4
Languages common
Combat Gear club or quarterstaff
with equipment
AC 15, touch 10, flat-footed 15 (+5 armor)
Speed 20 ft.
Melee halberd +3 (1d10+3/x3)
Ranged light crossbow +1 (1d8/19-20/x2)
Combat Gear halberd, light crossbow; Other Gear 9 gp, 1 sp